Sunday, 20 February 2011

Bull Skull model

Just modelling a character I created last year. Previously to this timelapse I created a ZSketch rough model and re-topo'd it to get the basemesh you see in the video.

Sunday, 13 February 2011

Anatomy Workshop part2

Found that labelling the model really helped show parts that I have done incorrectly. So i'll tweak some things in the next update. (eg. The occipital bone at the back goes to high up the skull and the mandible needs a few more details.) I'm not too bothered about the underside of the skull and the interior of the nose and the orbits for now, as they dont effect muscle groups.

Saturday, 12 February 2011

Anatomy Workshop part1

I've started an extensive antomy study in which I work through the skelton, add muscle groups then cover with flesh.